![]() ![]() Telling someone their zipper is down is awkward enough when it's on their jeans. Somebody at Ubisoft had coded a very realistic vagina into the game, raising the question: Did they hire, like, Andy Serkis to do the motion capture for this or what? And if you think this is a hacker or something (which would be quite meta, given the game's plot), other players soon located the same character. It had more detail than went into most video game protagonists' personalities.Īnd more hair than many of them have on their heads. 5 Watch Dogs 2 Gave Their Characters Junk So Realistic, PS4s Flagged It As PornĪfter "accidentally" blowing up a group of NPCs with a gas explosion, a Watch Dogs 2 player noticed something odd about one of their groins, it wasn't the smooth area of Barbie-esque nothingness, we've grown accustomed to. After all, they were staring into the uncanny valley of boobage, and that is not a fun place to be when you have actual breasts attached to your torso.Īnd even if they get jiggle down right, it's still a pretty uncomfortable place. The focus groups make sure that heaving polygons are at least passably recognizable as real human breasts, instead of, say, pillowcases filled with gravel.Īnd how did the focus groups react? When faced with initial digital breast animations, the women in the focus group tended to be creeped the hell out. In an interview with Kotaku, a developer named "Alex" (who very understandably would prefer to remain anonymous) revealed that his studio's models are tested by a focus group, which includes women (mainly because they don't employ many of them in the studio). When 32D is your universe's concept of "average," you know realism isn't a priority.Īnd they're not alone in their zest for busty verisimilitude. The makers of the Soul Calibur fighting game series go one further and have a whole system devoted to achieving jiggly perfection, complete with charts. "We had to give all the male characters stoic faces to get that extra swing, but it was worth it."Īnd so was born the video game industry's infamous breast bounce, which is practically its own mini-industry by now. More specifically, the upper middle sections. When fighting games like Street Fighter II, Fatal Fury, and Mortal Kombat became all the rage in the early '90s, the developers had a startling revelation - since they only had two characters on the screen at any time, they could devote more memory to adding extra animations to their bodies. ![]() 6 Soul Calibur Has A Whole System Dedicated To Breast Physics ![]()
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